Fix player fields not being set

line seps r weird
This commit is contained in:
KingRainbow44
2023-04-10 22:46:19 -04:00
Unverified
parent 5e56b5e3a8
commit 06cbae31fa
453 changed files with 63228 additions and 63071 deletions
@@ -1,133 +1,133 @@
package emu.grasscutter.data.excels.monster;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.ResourceType.LoadPriority;
import emu.grasscutter.data.common.PropGrowCurve;
import emu.grasscutter.data.excels.GadgetData;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.MonsterType;
import java.util.List;
import java.util.Map.Entry;
import java.util.Set;
import lombok.Getter;
@ResourceType(name = "MonsterExcelConfigData.json", loadPriority = LoadPriority.LOW)
@Getter
public class MonsterData extends GameResource {
public static Set<FightProperty> definedFightProperties =
Set.of(
FightProperty.FIGHT_PROP_BASE_HP,
FightProperty.FIGHT_PROP_BASE_ATTACK,
FightProperty.FIGHT_PROP_BASE_DEFENSE,
FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT,
FightProperty.FIGHT_PROP_FIRE_SUB_HURT,
FightProperty.FIGHT_PROP_ELEC_SUB_HURT,
FightProperty.FIGHT_PROP_WATER_SUB_HURT,
FightProperty.FIGHT_PROP_GRASS_SUB_HURT,
FightProperty.FIGHT_PROP_WIND_SUB_HURT,
FightProperty.FIGHT_PROP_ROCK_SUB_HURT,
FightProperty.FIGHT_PROP_ICE_SUB_HURT);
@Getter(onMethod_ = @Override)
private int id;
private String monsterName;
private MonsterType type;
private String serverScript;
private List<Integer> affix;
private String ai;
private int[] equips;
private List<HpDrops> hpDrops;
private int killDropId;
private String excludeWeathers;
private int featureTagGroupID;
private int mpPropID;
private String skin;
private int describeId;
private int combatBGMLevel;
private int entityBudgetLevel;
@SerializedName("hpBase")
private float baseHp;
@SerializedName("attackBase")
private float baseAttack;
@SerializedName("defenseBase")
private float baseDefense;
private float fireSubHurt;
private float elecSubHurt;
private float grassSubHurt;
private float waterSubHurt;
private float windSubHurt;
private float rockSubHurt;
private float iceSubHurt;
private float physicalSubHurt;
private List<PropGrowCurve> propGrowCurves;
private long nameTextMapHash;
private int campID;
// Transient
private int weaponId;
private MonsterDescribeData describeData;
private int specialNameId; // will only be set if describe data is available
@Override
public void onLoad() {
for (int id : this.equips) {
if (id == 0) {
continue;
}
GadgetData gadget = GameData.getGadgetDataMap().get(id);
if (gadget == null) {
continue;
}
if (gadget.getItemJsonName().equals("Default_MonsterWeapon")) {
this.weaponId = id;
}
}
this.describeData = GameData.getMonsterDescribeDataMap().get(this.getDescribeId());
if (this.describeData == null) {
return;
}
for (Entry<Integer, MonsterSpecialNameData> entry :
GameData.getMonsterSpecialNameDataMap().entrySet()) {
if (entry.getValue().getSpecialNameLabId() == this.getDescribeData().getSpecialNameLabId()) {
this.specialNameId = entry.getKey();
break;
}
}
}
public float getFightProperty(FightProperty prop) {
return switch (prop) {
case FIGHT_PROP_BASE_HP -> this.baseHp;
case FIGHT_PROP_BASE_ATTACK -> this.baseAttack;
case FIGHT_PROP_BASE_DEFENSE -> this.baseDefense;
case FIGHT_PROP_PHYSICAL_SUB_HURT -> this.physicalSubHurt;
case FIGHT_PROP_FIRE_SUB_HURT -> this.fireSubHurt;
case FIGHT_PROP_ELEC_SUB_HURT -> this.elecSubHurt;
case FIGHT_PROP_WATER_SUB_HURT -> this.waterSubHurt;
case FIGHT_PROP_GRASS_SUB_HURT -> this.grassSubHurt;
case FIGHT_PROP_WIND_SUB_HURT -> this.windSubHurt;
case FIGHT_PROP_ROCK_SUB_HURT -> this.rockSubHurt;
case FIGHT_PROP_ICE_SUB_HURT -> this.iceSubHurt;
default -> 0f;
};
}
@Getter
public class HpDrops {
private int DropId;
private int HpPercent;
}
}
package emu.grasscutter.data.excels.monster;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.ResourceType.LoadPriority;
import emu.grasscutter.data.common.PropGrowCurve;
import emu.grasscutter.data.excels.GadgetData;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.MonsterType;
import java.util.List;
import java.util.Map.Entry;
import java.util.Set;
import lombok.Getter;
@ResourceType(name = "MonsterExcelConfigData.json", loadPriority = LoadPriority.LOW)
@Getter
public class MonsterData extends GameResource {
public static Set<FightProperty> definedFightProperties =
Set.of(
FightProperty.FIGHT_PROP_BASE_HP,
FightProperty.FIGHT_PROP_BASE_ATTACK,
FightProperty.FIGHT_PROP_BASE_DEFENSE,
FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT,
FightProperty.FIGHT_PROP_FIRE_SUB_HURT,
FightProperty.FIGHT_PROP_ELEC_SUB_HURT,
FightProperty.FIGHT_PROP_WATER_SUB_HURT,
FightProperty.FIGHT_PROP_GRASS_SUB_HURT,
FightProperty.FIGHT_PROP_WIND_SUB_HURT,
FightProperty.FIGHT_PROP_ROCK_SUB_HURT,
FightProperty.FIGHT_PROP_ICE_SUB_HURT);
@Getter(onMethod_ = @Override)
private int id;
private String monsterName;
private MonsterType type;
private String serverScript;
private List<Integer> affix;
private String ai;
private int[] equips;
private List<HpDrops> hpDrops;
private int killDropId;
private String excludeWeathers;
private int featureTagGroupID;
private int mpPropID;
private String skin;
private int describeId;
private int combatBGMLevel;
private int entityBudgetLevel;
@SerializedName("hpBase")
private float baseHp;
@SerializedName("attackBase")
private float baseAttack;
@SerializedName("defenseBase")
private float baseDefense;
private float fireSubHurt;
private float elecSubHurt;
private float grassSubHurt;
private float waterSubHurt;
private float windSubHurt;
private float rockSubHurt;
private float iceSubHurt;
private float physicalSubHurt;
private List<PropGrowCurve> propGrowCurves;
private long nameTextMapHash;
private int campID;
// Transient
private int weaponId;
private MonsterDescribeData describeData;
private int specialNameId; // will only be set if describe data is available
@Override
public void onLoad() {
for (int id : this.equips) {
if (id == 0) {
continue;
}
GadgetData gadget = GameData.getGadgetDataMap().get(id);
if (gadget == null) {
continue;
}
if (gadget.getItemJsonName().equals("Default_MonsterWeapon")) {
this.weaponId = id;
}
}
this.describeData = GameData.getMonsterDescribeDataMap().get(this.getDescribeId());
if (this.describeData == null) {
return;
}
for (Entry<Integer, MonsterSpecialNameData> entry :
GameData.getMonsterSpecialNameDataMap().entrySet()) {
if (entry.getValue().getSpecialNameLabId() == this.getDescribeData().getSpecialNameLabId()) {
this.specialNameId = entry.getKey();
break;
}
}
}
public float getFightProperty(FightProperty prop) {
return switch (prop) {
case FIGHT_PROP_BASE_HP -> this.baseHp;
case FIGHT_PROP_BASE_ATTACK -> this.baseAttack;
case FIGHT_PROP_BASE_DEFENSE -> this.baseDefense;
case FIGHT_PROP_PHYSICAL_SUB_HURT -> this.physicalSubHurt;
case FIGHT_PROP_FIRE_SUB_HURT -> this.fireSubHurt;
case FIGHT_PROP_ELEC_SUB_HURT -> this.elecSubHurt;
case FIGHT_PROP_WATER_SUB_HURT -> this.waterSubHurt;
case FIGHT_PROP_GRASS_SUB_HURT -> this.grassSubHurt;
case FIGHT_PROP_WIND_SUB_HURT -> this.windSubHurt;
case FIGHT_PROP_ROCK_SUB_HURT -> this.rockSubHurt;
case FIGHT_PROP_ICE_SUB_HURT -> this.iceSubHurt;
default -> 0f;
};
}
@Getter
public class HpDrops {
private int DropId;
private int HpPercent;
}
}