Implement support for multiple scenes in a world

This commit is contained in:
Melledy
2022-04-18 09:39:29 -07:00
Unverified
parent 589d0dd6f8
commit 06ad1e8f9b
34 changed files with 2154 additions and 331 deletions
@@ -1,5 +1,6 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.World;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
@@ -7,11 +8,11 @@ import emu.grasscutter.net.proto.ChangeGameTimeRspOuterClass.ChangeGameTimeRsp;
public class PacketChangeGameTimeRsp extends GenshinPacket {
public PacketChangeGameTimeRsp(World world) {
public PacketChangeGameTimeRsp(GenshinPlayer player) {
super(PacketOpcodes.ChangeGameTimeRsp);
ChangeGameTimeRsp proto = ChangeGameTimeRsp.newBuilder()
.setCurGameTime(world.getTime())
.setCurGameTime(player.getScene().getTime())
.build();
this.setData(proto);