Handle Unlocking of Waypoints and Statues (#1608)

Original commits:

* Add necessary protos for scene point/area unlocking.

* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.

* Handle unlocking of waypoints.

* Add primo rewards for waypoint unlock.

* Statue unlocking.

* Add statue quest on player login.

* I forgor to add an unlock command.

* Give EXP as reward, fire quest trigger, make EXP UI show up.
This commit is contained in:
GanyusLeftHorn
2022-08-10 12:03:47 +02:00
committed by GitHub
Unverified
parent 2d48fab799
commit 04f0fae898
25 changed files with 574 additions and 211 deletions
@@ -0,0 +1,26 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.PlayerPropChangeReasonNotifyOuterClass.PlayerPropChangeReasonNotify;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
public class PacketPlayerPropChangeReasonNotify extends BasePacket {
public PacketPlayerPropChangeReasonNotify(Player player, PlayerProperty prop, int oldValue, int newValue, PropChangeReason changeReason) {
super(PacketOpcodes.PlayerPropChangeReasonNotify);
this.buildHeader(0);
PlayerPropChangeReasonNotify proto = PlayerPropChangeReasonNotify.newBuilder()
.setPropType(prop.getId())
.setReason(changeReason)
.setOldValue(oldValue)
.setCurValue(newValue)
.build();
this.setData(proto);
}
}