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Handle Unlocking of Waypoints and Statues (#1608)
Original commits: * Add necessary protos for scene point/area unlocking. * Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player. * Handle unlocking of waypoints. * Add primo rewards for waypoint unlock. * Statue unlocking. * Add statue quest on player login. * I forgor to add an unlock command. * Give EXP as reward, fire quest trigger, make EXP UI show up.
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.PlayerPropChangeReasonNotifyOuterClass.PlayerPropChangeReasonNotify;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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public class PacketPlayerPropChangeReasonNotify extends BasePacket {
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public PacketPlayerPropChangeReasonNotify(Player player, PlayerProperty prop, int oldValue, int newValue, PropChangeReason changeReason) {
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super(PacketOpcodes.PlayerPropChangeReasonNotify);
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this.buildHeader(0);
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PlayerPropChangeReasonNotify proto = PlayerPropChangeReasonNotify.newBuilder()
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.setPropType(prop.getId())
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.setReason(changeReason)
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.setOldValue(oldValue)
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.setCurValue(newValue)
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.build();
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this.setData(proto);
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}
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}
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