mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-06-13 13:23:44 +08:00
Handle Unlocking of Waypoints and Statues (#1608)
Original commits: * Add necessary protos for scene point/area unlocking. * Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player. * Handle unlocking of waypoints. * Add primo rewards for waypoint unlock. * Statue unlocking. * Add statue quest on player login. * I forgor to add an unlock command. * Give EXP as reward, fire quest trigger, make EXP UI show up.
This commit is contained in:
committed by
GitHub
Unverified
parent
2d48fab799
commit
04f0fae898
@@ -0,0 +1,24 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.PlayerPropChangeNotifyOuterClass.PlayerPropChangeNotify;
|
||||
import emu.grasscutter.utils.ProtoHelper;
|
||||
|
||||
public class PacketPlayerPropChangeNotify extends BasePacket {
|
||||
|
||||
public PacketPlayerPropChangeNotify(Player player, PlayerProperty prop, int delta) {
|
||||
super(PacketOpcodes.PlayerPropChangeNotify);
|
||||
|
||||
this.buildHeader(0);
|
||||
|
||||
PlayerPropChangeNotify proto = PlayerPropChangeNotify.newBuilder()
|
||||
.setPropType(prop.getId())
|
||||
.setPropDelta(delta)
|
||||
.build();
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user