Handle Unlocking of Waypoints and Statues (#1608)

Original commits:

* Add necessary protos for scene point/area unlocking.

* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.

* Handle unlocking of waypoints.

* Add primo rewards for waypoint unlock.

* Statue unlocking.

* Add statue quest on player login.

* I forgor to add an unlock command.

* Give EXP as reward, fire quest trigger, make EXP UI show up.
This commit is contained in:
GanyusLeftHorn
2022-08-10 12:03:47 +02:00
committed by GitHub
Unverified
parent 2d48fab799
commit 04f0fae898
25 changed files with 574 additions and 211 deletions
@@ -2,7 +2,8 @@ package emu.grasscutter.server.packet.send;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.OpenStateData;
import emu.grasscutter.game.player.PlayerOpenStateManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.PlayerProgressManager;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.OpenStateUpdateNotifyOuterClass.OpenStateUpdateNotify;
@@ -13,18 +14,18 @@ import emu.grasscutter.net.proto.OpenStateUpdateNotifyOuterClass.OpenStateUpdate
*/
public class PacketOpenStateUpdateNotify extends BasePacket {
public PacketOpenStateUpdateNotify(PlayerOpenStateManager manager) {
public PacketOpenStateUpdateNotify(Player player) {
super(PacketOpcodes.OpenStateUpdateNotify);
OpenStateUpdateNotify.Builder proto = OpenStateUpdateNotify.newBuilder();
for (OpenStateData state : GameData.getOpenStateList()) {
// If the player has an open state stored in their map, then it would always override any default value
if (manager.getOpenStateMap().containsKey(state.getId())) {
proto.putOpenStateMap(state.getId(), manager.getOpenState(state.getId()));
if (player.getOpenStates().containsKey(state.getId())) {
proto.putOpenStateMap(state.getId(), player.getProgressManager().getOpenState(state.getId()));
}
// Otherwise, add the state if it is contained in the set of default open states.
else if (PlayerOpenStateManager.DEFAULT_OPEN_STATES.contains(state.getId())) {
else if (PlayerProgressManager.DEFAULT_OPEN_STATES.contains(state.getId())) {
proto.putOpenStateMap(state.getId(), 1);
}
}