Handle Unlocking of Waypoints and Statues (#1608)

Original commits:

* Add necessary protos for scene point/area unlocking.

* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.

* Handle unlocking of waypoints.

* Add primo rewards for waypoint unlock.

* Statue unlocking.

* Add statue quest on player login.

* I forgor to add an unlock command.

* Give EXP as reward, fire quest trigger, make EXP UI show up.
This commit is contained in:
GanyusLeftHorn
2022-08-10 12:03:47 +02:00
committed by GitHub
Unverified
parent 2d48fab799
commit 04f0fae898
25 changed files with 574 additions and 211 deletions
@@ -1,13 +1,16 @@
package emu.grasscutter.server.packet.send;
import java.util.List;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.GetScenePointRspOuterClass.GetScenePointRsp;
public class PacketGetScenePointRsp extends BasePacket {
public PacketGetScenePointRsp(int sceneId) {
public PacketGetScenePointRsp(Player player, int sceneId) {
super(PacketOpcodes.GetScenePointRsp);
GetScenePointRsp.Builder p = GetScenePointRsp.newBuilder()
@@ -18,7 +21,7 @@ public class PacketGetScenePointRsp extends BasePacket {
p.addUnlockedPointList(i);
}
} else {
p.addAllUnlockedPointList(GameData.getScenePointIdList());
p.addAllUnlockedPointList(player.getUnlockedScenePoints().getOrDefault(sceneId, List.of()));
}
for (int i = 1; i < 9; i++) {