Handle Unlocking of Waypoints and Statues (#1608)

Original commits:

* Add necessary protos for scene point/area unlocking.

* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.

* Handle unlocking of waypoints.

* Add primo rewards for waypoint unlock.

* Statue unlocking.

* Add statue quest on player login.

* I forgor to add an unlock command.

* Give EXP as reward, fire quest trigger, make EXP UI show up.
This commit is contained in:
GanyusLeftHorn
2022-08-10 12:03:47 +02:00
committed by GitHub
Unverified
parent 2d48fab799
commit 04f0fae898
25 changed files with 574 additions and 211 deletions
@@ -1,8 +1,8 @@
package emu.grasscutter.server.packet.send;
import java.util.Arrays;
import java.util.stream.Collectors;
import java.util.List;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.CityInfoOuterClass.CityInfo;
@@ -10,14 +10,14 @@ import emu.grasscutter.net.proto.GetSceneAreaRspOuterClass.GetSceneAreaRsp;
public class PacketGetSceneAreaRsp extends BasePacket {
public PacketGetSceneAreaRsp(int sceneId) {
public PacketGetSceneAreaRsp(Player player, int sceneId) {
super(PacketOpcodes.GetSceneAreaRsp);
this.buildHeader(0);
GetSceneAreaRsp p = GetSceneAreaRsp.newBuilder()
.setSceneId(sceneId)
.addAllAreaIdList(Arrays.stream(new int[] {1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19,100,101,102,103,200,210,300,400,401,402,403}).boxed().collect(Collectors.toList()))
.addAllAreaIdList(player.getUnlockedSceneAreas().getOrDefault(sceneId, List.of()))
.addCityInfoList(CityInfo.newBuilder().setCityId(1).setLevel(1).build())
.addCityInfoList(CityInfo.newBuilder().setCityId(2).setLevel(1).build())
.addCityInfoList(CityInfo.newBuilder().setCityId(3).setLevel(1).build())