Handle Unlocking of Waypoints and Statues (#1608)

Original commits:

* Add necessary protos for scene point/area unlocking.

* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.

* Handle unlocking of waypoints.

* Add primo rewards for waypoint unlock.

* Statue unlocking.

* Add statue quest on player login.

* I forgor to add an unlock command.

* Give EXP as reward, fire quest trigger, make EXP UI show up.
This commit is contained in:
GanyusLeftHorn
2022-08-10 12:03:47 +02:00
committed by GitHub
Unverified
parent 2d48fab799
commit 04f0fae898
25 changed files with 574 additions and 211 deletions
@@ -0,0 +1,16 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.UnlockTransPointReqOuterClass.UnlockTransPointReq;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.UnlockTransPointReq)
public class HandlerUnlockTransPointReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
UnlockTransPointReq req = UnlockTransPointReq.parseFrom(payload);
session.getPlayer().getProgressManager().unlockTransPoint(req.getSceneId(), req.getPointId(), false);
}
}