Refactor classes

This commit is contained in:
KingRainbow44
2022-04-26 00:04:03 -04:00
Unverified
parent c4bdcc387c
commit 03988414ce
5 changed files with 13 additions and 18 deletions
@@ -0,0 +1,70 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
description = "Change the player's position.", permission = "player.teleport")
public final class TeleportCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 3){
CommandHandler.sendMessage(sender, "Usage: /tp <x> <y> <z> [scene id]");
return;
}
try {
float x = 0f;
float y = 0f;
float z = 0f;
if (args.get(0).contains("~")) {
if (args.get(0).equals("~")) {
x = sender.getPos().getX();
} else {
x = Float.parseFloat(args.get(0).replace("~", "")) + sender.getPos().getX();
}
} else {
x = Float.parseFloat(args.get(0));
}
if (args.get(1).contains("~")) {
if (args.get(1).equals("~")) {
y = sender.getPos().getY();
} else {
y = Float.parseFloat(args.get(1).replace("~", "")) + sender.getPos().getY();
}
} else {
y = Float.parseFloat(args.get(1));
}
if (args.get(2).contains("~")) {
if (args.get(2).equals("~")) {
z = sender.getPos().getZ();
} else {
z = Float.parseFloat(args.get(2).replace("~", "")) + sender.getPos().getZ();
}
} else {
z = Float.parseFloat(args.get(2));
}
int sceneId = sender.getSceneId();
if (args.size() == 4){
sceneId = Integer.parseInt(args.get(3));
}
Position target = new Position(x, y, z);
boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, target);
if (!result) {
CommandHandler.sendMessage(sender, "Invalid position.");
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid position.");
}
}
}