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Refactor classes
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@@ -0,0 +1,70 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.utils.Position;
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import java.util.List;
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@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
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description = "Change the player's position.", permission = "player.teleport")
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public final class TeleportCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return;
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}
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if (args.size() < 3){
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CommandHandler.sendMessage(sender, "Usage: /tp <x> <y> <z> [scene id]");
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return;
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}
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try {
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float x = 0f;
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float y = 0f;
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float z = 0f;
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if (args.get(0).contains("~")) {
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if (args.get(0).equals("~")) {
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x = sender.getPos().getX();
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} else {
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x = Float.parseFloat(args.get(0).replace("~", "")) + sender.getPos().getX();
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}
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} else {
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x = Float.parseFloat(args.get(0));
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}
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if (args.get(1).contains("~")) {
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if (args.get(1).equals("~")) {
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y = sender.getPos().getY();
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} else {
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y = Float.parseFloat(args.get(1).replace("~", "")) + sender.getPos().getY();
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}
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} else {
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y = Float.parseFloat(args.get(1));
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}
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if (args.get(2).contains("~")) {
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if (args.get(2).equals("~")) {
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z = sender.getPos().getZ();
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} else {
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z = Float.parseFloat(args.get(2).replace("~", "")) + sender.getPos().getZ();
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}
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} else {
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z = Float.parseFloat(args.get(2));
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}
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int sceneId = sender.getSceneId();
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if (args.size() == 4){
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sceneId = Integer.parseInt(args.get(3));
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}
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Position target = new Position(x, y, z);
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boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, target);
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if (!result) {
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CommandHandler.sendMessage(sender, "Invalid position.");
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}
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, "Invalid position.");
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}
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}
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}
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