Grasscutter/src/main/java/emu/grasscutter/game/managers/ChatManager.java

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package emu.grasscutter.game.managers;
import emu.grasscutter.Grasscutter;
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import emu.grasscutter.commands.PlayerCommands;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
public class ChatManager {
private final GameServer server;
public ChatManager(GameServer server) {
this.server = server;
}
public GameServer getServer() {
return server;
}
public void sendPrivChat(GenshinPlayer player, int targetUid, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
}
// Check if command
if (message.charAt(0) == '!' || message.charAt(0) == '/') {
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PlayerCommands.handle(player, message);
return;
}
// Get target
GenshinPlayer target = getServer().getPlayerById(targetUid);
if (target == null) {
return;
}
// Create chat packet
GenshinPacket packet = new PacketPrivateChatNotify(player.getId(), target.getId(), message);
player.sendPacket(packet);
target.sendPacket(packet);
}
public void sendPrivChat(GenshinPlayer player, int targetUid, int emote) {
// Get target
GenshinPlayer target = getServer().getPlayerById(targetUid);
if (target == null) {
return;
}
// Create chat packet
GenshinPacket packet = new PacketPrivateChatNotify(player.getId(), target.getId(), emote);
player.sendPacket(packet);
target.sendPacket(packet);
}
public void sendTeamChat(GenshinPlayer player, int channel, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
}
// Check if command
if (message.charAt(0) == '!') {
PlayerCommands.handle(player, message);
return;
}
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
}
public void sendTeamChat(GenshinPlayer player, int channel, int icon) {
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
}
}