Grasscutter/src/main/java/emu/grasscutter/command/commands/UnlockAllCommand.java

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.PlayerProgressManager;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "unlockall", usage = {""}, permission = "player.unlockall", permissionTargeted = "player.unlockall.others")
public final class UnlockAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Map<Integer, Integer> changed = new HashMap<>();
for (var state : GameData.getOpenStateList()) {
// Don't unlock blacklisted open states.
if (PlayerProgressManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
continue;
}
if (targetPlayer.getProgressManager().getOpenState(state.getId()) == 0) {
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targetPlayer.getOpenStates().put(state.getId(), 1);
changed.put(state.getId(), 1);
}
}
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targetPlayer.sendPacket(new PacketOpenStateChangeNotify(changed));
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CommandHandler.sendMessage(sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname()));
}
}