2022-05-10 21:35:37 +08:00
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.utils.Utils;
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import java.util.List;
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import java.util.Locale;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "language", usage = "language [language code]", description = "commands.language.description", aliases = {"lang"})
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public final class LanguageCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (args.isEmpty()) {
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String curLangCode = null;
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if (sender != null) {
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curLangCode = Utils.getLanguageCode(sender.getAccount().getLocale());
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}
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else {
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curLangCode = Grasscutter.getLanguage().getLanguageCode();
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}
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CommandHandler.sendMessage(sender, translate(sender, "commands.language.current_language", curLangCode));
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return;
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}
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String langCode = args.get(0);
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String actualLangCode = null;
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if (sender != null) {
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var locale = Locale.forLanguageTag(langCode);
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actualLangCode = Utils.getLanguageCode(locale);
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2022-05-10 22:57:52 +08:00
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var account = sender.getAccount();
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account.setLocale(locale);
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account.save();
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2022-05-10 21:35:37 +08:00
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}
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else {
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var languageInst = Grasscutter.getLanguage(langCode);
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actualLangCode = languageInst.getLanguageCode();
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Grasscutter.setLanguage(languageInst);
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}
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2022-05-11 15:27:05 +08:00
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if (!langCode.equals(actualLangCode)) {
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// I think there is no necessary to register this in language files
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// since this will always be english
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CommandHandler.sendMessage(sender, "currently, server does not have that language: " + langCode);
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}
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2022-05-10 21:35:37 +08:00
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CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_changed", actualLangCode));
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}
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}
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