Grasscutter/src/main/java/emu/grasscutter/command/commands/LanguageCommand.java

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Utils;
import java.util.List;
import java.util.Locale;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "language", usage = "language [language code]", description = "commands.language.description", aliases = {"lang"})
public final class LanguageCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
String curLangCode = null;
if (sender != null) {
curLangCode = Utils.getLanguageCode(sender.getAccount().getLocale());
}
else {
curLangCode = Grasscutter.getLanguage().getLanguageCode();
}
CommandHandler.sendMessage(sender, translate(sender, "commands.language.current_language", curLangCode));
return;
}
String langCode = args.get(0);
String actualLangCode = null;
if (sender != null) {
var locale = Locale.forLanguageTag(langCode);
actualLangCode = Utils.getLanguageCode(locale);
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var account = sender.getAccount();
account.setLocale(locale);
account.save();
}
else {
var languageInst = Grasscutter.getLanguage(langCode);
actualLangCode = languageInst.getLanguageCode();
Grasscutter.setLanguage(languageInst);
}
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if (!langCode.equals(actualLangCode)) {
// I think there is no necessary to register this in language files
// since this will always be english
CommandHandler.sendMessage(sender, "currently, server does not have that language: " + langCode);
}
CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_changed", actualLangCode));
}
}