2022-04-21 06:48:24 +08:00
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package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.props.PlayerProperty;
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import java.util.List;
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@Command(label = "setworldlevel", usage = "setworldlevel <level>",
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description = "Sets your world level (Relog to see proper effects)",
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aliases = {"setworldlvl"}, permission = "player.setworldlevel")
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public final class SetWorldLevelCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return; // TODO: set player's world level from console or other players
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}
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if (args.size() < 1) {
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CommandHandler.sendMessage(sender, "Usage: setworldlevel <level>");
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return;
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}
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try {
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int level = Integer.parseInt(args.get(0));
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// Set in both world and player props
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sender.getWorld().setWorldLevel(level);
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sender.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
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sender.dropMessage("World level set to " + level + ".");
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(null, "Invalid world level.");
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}
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}
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}
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