Grasscutter/src/main/java/emu/grasscutter/command/commands/ResetConstCommand.java

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.player.Player;
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import java.util.List;
@Command(label = "resetconst", usage = "resetconst [all]",
description = "Resets the constellation level on your current active character, will need to relog after using the command to see any changes.",
aliases = {"resetconstellation"}, permission = "player.resetconstellation")
public final class ResetConstCommand implements CommandHandler {
@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (sender == null) {
CommandHandler.sendMessage(null, Grasscutter.getLanguage().Run_this_command_in_game);
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return;
}
if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
sender.getAvatars().forEach(this::resetConstellation);
sender.dropMessage(Grasscutter.getLanguage().ResetConst_reset_all);
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} else {
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
if (entity == null) {
return;
}
Avatar avatar = entity.getAvatar();
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this.resetConstellation(avatar);
sender.dropMessage(Grasscutter.getLanguage().ResetConst_reset_all_done.replace("{name}", avatar.getAvatarData().getName()));
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}
}
private void resetConstellation(Avatar avatar) {
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avatar.getTalentIdList().clear();
avatar.setCoreProudSkillLevel(0);
avatar.recalcStats();
avatar.save();
}
}