Grasscutter/src/main/java/emu/grasscutter/command/commands/SendMailCommand.java

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Player;
import emu.grasscutter.game.Mail;
import emu.grasscutter.server.packet.send.PacketMailChangeNotify;
import java.time.Instant;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Locale;
@Command(label = "sendmail", usage = "sendmail <userId|all|help> [templateId]",
description = "Sends mail to the specified user. The usage of this command changes based on it's composition state.", permission = "server.sendmail")
public class SendMailCommand implements CommandHandler {
// TODO: You should be able to do /sendmail and then just send subsequent messages until you finish
// However, due to the current nature of the command system, I don't think this is possible without rewriting
// the command system (again). For now this will do
// Key = User that is constructing the mail.
private static HashMap<Integer, MailBuilder> mailBeingConstructed = new HashMap<Integer, MailBuilder>();
// Yes this is awful and I hate it.
@Override
public void execute(Player sender, List<String> args) {
int senderId;
if(sender != null) {
senderId = sender.getUid();
} else {
senderId = -1;
}
if (!mailBeingConstructed.containsKey(senderId)) {
switch (args.size()) {
case 1 -> {
MailBuilder mailBuilder;
switch (args.get(0).toLowerCase()) {
case "help" -> {
CommandHandler.sendMessage(sender, this.getClass().getAnnotation(Command.class).description() + "\nUsage: " + this.getClass().getAnnotation(Command.class).usage());
return;
}
case "all" -> mailBuilder = new MailBuilder(true, new Mail());
default -> {
if (DatabaseHelper.getPlayerById(Integer.parseInt(args.get(0))) != null) {
mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail());
break;
} else {
CommandHandler.sendMessage(sender, "The user with an id of '" + args.get(0) + "' does not exist");
return;
}
}
}
mailBeingConstructed.put(senderId, mailBuilder);
CommandHandler.sendMessage(sender, "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time");
}
case 2 -> CommandHandler.sendMessage(sender, "Mail templates coming soon implemented...");
default -> CommandHandler.sendMessage(sender, "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`");
}
} else {
MailBuilder mailBuilder = mailBeingConstructed.get(senderId);
if (args.size() >= 1) {
switch (args.get(0).toLowerCase()) {
case "stop" -> {
mailBeingConstructed.remove(senderId);
CommandHandler.sendMessage(sender, "Message sending cancelled");
return;
}
case "finish" -> {
if (mailBuilder.constructionStage == 3) {
if (mailBuilder.sendToAll == false) {
Grasscutter.getGameServer().getPlayerByUid(mailBuilder.recipient, true).sendMail(mailBuilder.mail);
CommandHandler.sendMessage(sender, "Message sent to user " + mailBuilder.recipient + "!");
} else {
for (Player player : DatabaseHelper.getAllPlayers()) {
Grasscutter.getGameServer().getPlayerByUid(player.getUid(), true).sendMail(mailBuilder.mail);
}
CommandHandler.sendMessage(sender, "Message sent to all users!");
}
mailBeingConstructed.remove(senderId);
} else {
CommandHandler.sendMessage(sender, "Message composition not at final stage.\nPlease use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage) + "` or `/sendmail stop` to cancel");
}
return;
}
case "help" -> {
CommandHandler.sendMessage(sender, "Please use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage) + "`");
return;
}
default -> {
switch (mailBuilder.constructionStage) {
case 0 -> {
String title = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.title = title;
CommandHandler.sendMessage(sender, "Message title set as '" + title + "'.\nUse '/sendmail <content>' to continue.");
mailBuilder.constructionStage++;
}
case 1 -> {
String contents = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.content = contents;
CommandHandler.sendMessage(sender, "Message contents set as '" + contents + "'.\nUse '/sendmail <sender>' to continue.");
mailBuilder.constructionStage++;
}
case 2 -> {
String msgSender = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.sender = msgSender;
CommandHandler.sendMessage(sender, "Message sender set as '" + msgSender + "'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.");
mailBuilder.constructionStage++;
}
case 3 -> {
// Literally just copy-pasted from the give command lol.
int item, lvl, amount = 1;
switch (args.size()) {
default -> { // *No args*
CommandHandler.sendMessage(sender, "Usage: give [player] <itemId|itemName> [amount]");
return;
}
case 1 -> { // <itemId|itemName>
try {
item = Integer.parseInt(args.get(0));
lvl = 1;
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item id.");
return;
}
}
case 2 -> { // <itemId|itemName> [amount]
lvl = 1;
item = Integer.parseInt(args.get(0));
amount = Integer.parseInt(args.get(1));
}
case 3 -> { // <itemId|itemName> [amount] [level]
try {
item = Integer.parseInt(args.get(0));
amount = Integer.parseInt(args.get(1));
lvl = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
return;
}
}
}
mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl));
CommandHandler.sendMessage(sender, String.format("Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.", amount, item, lvl));
}
}
}
}
} else {
CommandHandler.sendMessage(sender, "Invalid arguments \n Please use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage));
}
}
}
private String getConstructionArgs(int stage) {
switch (stage) {
case 0 -> {
return "<title>";
}
case 1 -> {
return "<message>";
}
case 2 -> {
return "<sender>";
}
case 3 -> {
return "<itemId|itemName|finish> [amount] [level]";
}
default -> {
Thread.dumpStack();
return "ERROR: invalid construction stage " + stage + ". Check console for stacktrace.";
}
}
}
public static class MailBuilder {
public int recipient;
public boolean sendToAll;
public int constructionStage;
public Mail mail;
public MailBuilder(int recipient, Mail mail) {
this.recipient = recipient;
this.sendToAll = false;
this.constructionStage = 0;
this.mail = mail;
}
public MailBuilder(boolean sendToAll, Mail mail) {
if (sendToAll) {
this.recipient = 0;
this.sendToAll = true;
this.constructionStage = 0;
this.mail = mail;
} else {
Grasscutter.getLogger().error("Please use MailBuilder(int, mail) when not sending to all");
Thread.dumpStack();
}
}
}
}