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package emu.grasscutter ;
public final class Language {
public String An_error_occurred_during_game_update = " An error occurred during game update. " ;
public String Starting_Grasscutter = " Starting Grasscutter... " ;
public String Invalid_server_run_mode = " Invalid server run mode. " ;
public String Server_run_mode = " Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter... " ;
public String Shutting_down = " Shutting down... " ;
public String Start_done = " Done! For help, type \" help \" " ;
public String Dispatch_mode_not_support_command = " Commands are not supported in dispatch only mode. " ;
public String Command_error = " Command error: " ;
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public String Error = " An error occurred. " ;
public String Grasscutter_is_free = " Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter " ;
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public String Game_start_port = " Game Server started on port %s " ;
public String Client_connect = " Client connected from %s " ;
public String Client_disconnect = " Client disconnected from %s " ;
public String Client_request = " [Dispatch] Client %s %s request: %s " ;
public String Not_load_keystore = " [Dispatch] Unable to load keystore. Trying default keystore password... " ;
public String Use_default_keystore = " [Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json. " ;
public String Load_keystore_error = " [Dispatch] Error while loading keystore! " ;
public String Not_find_ssl_cert = " [Dispatch] No SSL cert found! Falling back to HTTP server. " ;
public String Welcome = " Welcome to Grasscutter " ;
public String Potential_unhandled_request = " [Dispatch] Potential unhandled %s request: %s " ;
public String Client_login_token = " [Dispatch] Client %s is trying to log in via token " ;
public String Client_token_login_failed = " [Dispatch] Client %s failed to log in via token " ;
public String Client_login_in_token = " [Dispatch] Client %s logged in via token as %s " ;
public String Game_account_cache_error = " Game account cache information error " ;
public String Wrong_session_key = " Wrong session key. " ;
public String Client_exchange_combo_token = " [Dispatch] Client %s succeed to exchange combo token " ;
public String Client_failed_exchange_combo_token = " [Dispatch] Client %s failed to exchange combo token " ;
public String Dispatch_start_server_port = " [Dispatch] Dispatch server started on port %s " ;
public String Client_failed_login_account_create = " [Dispatch] Client %s failed to log in: Account %s created " ;
public String Client_failed_login_account_create_failed = " [Dispatch] Client %s failed to log in: Account create failed " ;
public String Client_failed_login_account_no_found = " [Dispatch] Client %s failed to log in: Account no found " ;
public String Client_login = " [Dispatch] Client %s logged in as %s " ;
public String Username_not_found = " Username not found. " ;
public String Username_not_found_create_failed = " Username not found, create failed. " ;
// Command
public String No_command_specified = " No command specified. " ;
public String Unknown_command = " Unknown command: " ;
public String You_not_permission_run_command = " You do not have permission to run this command. " ;
public String This_command_can_only_run_from_console = " This command can only be run from the console. " ;
public String Run_this_command_in_game = " Run this command in-game. " ;
public String Invalid_playerId = " Invalid playerId. " ;
public String Player_not_found = " Player not found. " ;
public String Player_is_offline = " Player is offline. " ;
public String Invalid_item_id = " Invalid item id. " ;
public String Invalid_item_or_player_id = " Invalid item or player ID. " ;
public String Enabled = " enabled " ;
public String Disabled = " disabled " ;
public String No_command_found = " No command found. " ;
public String Help = " Help " ;
public String Player_not_found_or_offline = " Player not found or offline. " ;
public String Invalid_arguments = " Invalid arguments. " ;
public String Success = " Success " ;
public String Invalid_entity_id = " Invalid entity id. " ;
// Help
public String Help_usage = " Usage: " ;
public String Help_aliases = " Aliases: " ;
public String Help_available_command = " Available commands: " ;
// Account
public String Modify_user_account = " Modify user accounts " ;
public String Invalid_UID = " Invalid UID. " ;
public String Account_exists = " Account already exists. " ;
public String Account_create_UID = " Account created with UID %s. " ;
public String Account_delete = " Account deleted. " ;
public String Account_not_find = " Account not found. " ;
public String Account_command_usage = " Usage: account <create|delete> <username> [uid] " ;
// Broadcast
public String Broadcast_command_usage = " Usage: broadcast <message> " ;
public String Broadcast_message_sent = " Message sent. " ;
// ChangeScene
public String Change_screen_usage = " Usage: changescene <scene id> " ;
public String Change_screen_you_in_that_screen = " You are already in that scene " ;
public String Change_screen = " Changed to scene " ;
public String Change_screen_not_exist = " Scene does not exist " ;
// Clear
public String Clear_weapons = " Cleared weapons for %s . " ;
public String Clear_artifacts = " Cleared artifacts for %s . " ;
public String Clear_materials = " Cleared materials for %s . " ;
public String Clear_furniture = " Cleared furniture for %s . " ;
public String Clear_displays = " Cleared displays for %s . " ;
public String Clear_virtuals = " Cleared virtuals for %s . " ;
public String Clear_everything = " Cleared everything for %s . " ;
// Coop
public String Coop_usage = " Usage: coop <playerId> <target playerId> " ;
// Drop
public String Drop_usage = " Usage: drop <itemId|itemName> [amount] " ;
public String Drop_dropped_of = " Dropped %s of %s. " ;
// EnterDungeon
public String EnterDungeon_usage = " Usage: enterdungeon <dungeon id> " ;
public String EnterDungeon_changed_to_dungeon = " Changed to dungeon " ;
public String EnterDungeon_dungeon_not_found = " Dungeon does not exist " ;
public String EnterDungeon_you_in_that_dungeon = " You are already in that dungeon " ;
// GiveAll
public String GiveAll_usage = " Usage: giveall [player] [amount] " ;
public String GiveAll_item = " Giving all items... " ;
public String GiveAll_done = " Giving all items done " ;
public String GiveAll_invalid_amount_or_playerId = " Invalid amount or player ID. " ;
// GiveArtifact
public String GiveArtifact_usage = " Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level] " ;
public String GiveArtifact_invalid_artifact_id = " Invalid artifact ID. " ;
public String GiveArtifact_given = " Given %s to %s. " ;
// GiveChar
public String GiveChar_usage = " Usage: givechar <player> <itemId|itemName> [amount] " ;
public String GiveChar_given = " Given %s with level %s to %s. " ;
public String GiveChar_invalid_avatar_id = " Invalid avatar id. " ;
public String GiveChar_invalid_avatar_level = " Invalid avatar level. " ;
public String GiveChar_invalid_avatar_or_player_id = " Invalid avatar or player ID. " ;
// Give
public String Give_usage = " Usage: give <player> <itemId|itemName> [amount] [level] " ;
public String Give_refinement_only_applicable_weapons = " Refinement is only applicable to weapons. " ;
public String Give_refinement_must_between_1_and_5 = " Refinement must be between 1 and 5. " ;
public String Give_given = " Given %s of %s to %s. " ;
public String Give_given_with_level_and_refinement = " Given %s with level %s, refinement %s %s times to %s " ;
public String Give_given_level = " Given %s with level %s %s times to %s " ;
// GodMode
public String Godmode_status = " Godmode is now %s for %s . " ;
// Heal
public String Heal_message = " All characters have been healed. " ;
// Kick
public String Kick_player_kick_player = " Player [%s:%s] has kicked player [%s:%s] " ;
public String Kick_server_player = " Kicking player [%s:%s] " ;
// Kill
public String Kill_usage = " Usage: killall [playerUid] [sceneId] " ;
public String Kill_scene_not_found_in_player_world = " Scene not found in player world " ;
public String Kill_kill_monsters_in_scene = " Killing %s monsters in scene %s " ;
// KillCharacter
public String KillCharacter_usage = " Usage: /killcharacter [playerId] " ;
public String KillCharacter_kill_current_character = " Killed %s current character. " ;
// List
public String List_message = " There are %s player(s) online: " ;
// Permission
public String Permission_usage = " Usage: permission <add|remove> <username> <permission> " ;
public String Permission_add = " Permission added. " ;
public String Permission_have_permission = " They already have this permission! " ;
public String Permission_remove = " Permission removed. " ;
public String Permission_not_have_permission = " They don't have this permission! " ;
// Position
public String Position_message = " Coord: %.3f, %.3f, %.3f \ nScene id: %d " ;
// Reload
public String Reload_reload_start = " Reloading config. " ;
public String Reload_reload_done = " Reload complete. " ;
// ResetConst
public String ResetConst_reset_all = " Reset all avatars' constellations. " ;
public String ResetConst_reset_all_done = " Constellations for %s have been reset. Please relog to see changes. " ;
// ResetShopLimit
public String ResetShopLimit_usage = " Usage: /resetshop <player id> " ;
// SendMail
public String SendMail_usage = " Usage: give [player] <itemId|itemName> [amount] " ;
public String SendMail_user_not_exist = " The user with an id of '%s' does not exist " ;
public String SendMail_start_composition = " Starting composition of message. \ nPlease use `/sendmail <title>` to continue. \ nYou can use `/sendmail stop` at any time " ;
public String SendMail_templates = " Mail templates coming soon implemented... " ;
public String SendMail_invalid_arguments = " Invalid arguments. \ nUsage `/sendmail <userId|all|help> [templateId]` " ;
public String SendMail_send_cancel = " Message sending cancelled " ;
public String SendMail_send_done = " Message sent to user %s! " ;
public String SendMail_send_all_done = " Message sent to all users! " ;
public String SendMail_not_composition_end = " Message composition not at final stage. \ nPlease use `/sendmail %s` or `/sendmail stop` to cancel " ;
public String SendMail_Please_use = " Please use `/sendmail %s` " ;
public String SendMail_set_title = " Message title set as '%s'. \ nUse '/sendmail <content>' to continue. " ;
public String SendMail_set_contents = " Message contents set as '%s'. \ nUse '/sendmail <sender>' to continue. " ;
public String SendMail_set_message_sender = " Message sender set as '%s'. \ nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue. " ;
public String SendMail_send = " Attached %s of %s (level %s) to the message. \ nContinue adding more items or use `/sendmail finish` to send the message. " ;
public String SendMail_invalid_arguments_please_use = " Invalid arguments \ n Please use `/sendmail %s` " ;
public String SendMail_title = " <title> " ;
public String SendMail_message = " <message> " ;
public String SendMail_sender = " <sender> " ;
public String SendMail_arguments = " <itemId|itemName|finish> [amount] [level] " ;
public String SendMail_error = " ERROR: invalid construction stage %s. Check console for stacktrace. " ;
// SendMessage
public String SendMessage_usage = " Usage: sendmessage <player> <message> " ;
public String SenaMessage_message_sent = " Message sent. " ;
// SetFetterLevel
public String SetFetterLevel_usage = " Usage: setfetterlevel <level> " ;
public String SetFetterLevel_fetter_level_must_between_0_and_10 = " Fetter level must be between 0 and 10. " ;
public String SetFetterLevel_fetter_set_level = " Fetter level set to %s " ;
public String SetFetterLevel_invalid_fetter_level = " Invalid fetter level. " ;
// SetStats
public String SetStats_usage = " Usage: setstats|stats <stat> <value> " ;
public String SetStats_setstats_help_message = " Usage: /setstats|stats <hp | mhp | def | atk | em | er | crate | cdmg> <value> for basic stats " ;
public String SetStats_stats_help_message = " Usage: /stats <epyro | ecryo | ehydro | egeo | edend | eelec | ephys> <amount> for elemental bonus " ;
public String SetStats_set_max_hp = " MAX HP set to %s. " ;
public String SetStats_set_max_hp_error = " Invalid Max HP value. " ;
public String SetStats_set_hp = " HP set to %s. " ;
public String SetStats_set_hp_error = " Invalid HP value. " ;
public String SetStats_set_def = " DEF set to %s. " ;
public String SetStats_set_def_error = " Invalid DEF value. " ;
public String SetStats_set_atk = " ATK set to %s. " ;
public String SetStats_set_atk_error = " Invalid ATK value. " ;
public String SetStats_set_em = " Elemental Mastery set to %s. " ;
public String SetStats_set_em_error = " Invalid EM value. " ;
public String SetStats_set_er = " Energy recharge set to %s%. " ;
public String SetStats_set_er_error = " Invalid ER value. " ;
public String SetStats_set_cr = " Crit Rate set to %s%. " ;
public String SetStats_set_cr_error = " Invalid Crit Rate value. " ;
public String SetStats_set_cd = " Crit DMG set to %s%. " ;
public String SetStats_set_cd_error = " Invalid Crit DMG value. " ;
public String SetStats_set_pdb = " Pyro DMG Bonus set to %s%. " ;
public String SetStats_set_pdb_error = " Invalid Pyro DMG Bonus value. " ;
public String SetStats_set_cdb = " Cyro DMG Bonus set to %s%. " ;
public String SetStats_set_cdb_error = " Invalid Cyro DMG Bonus value. " ;
public String SetStats_set_hdb = " Hydro DMG Bonus set to %s%. " ;
public String SetStats_set_hdb_error = " Invalid Hydro DMG Bonus value. " ;
public String SetStats_set_adb = " Anemo DMG Bonus set to %s%. " ;
public String SetStats_set_adb_error = " Invalid Anemo DMG Bonus value. " ;
public String SetStats_set_gdb = " Geo DMG Bonus set to %s%. " ;
public String SetStats_set_gdb_error = " Invalid Geo DMG Bonus value. " ;
public String SetStats_set_edb = " Electro DMG Bonus set to %s%. " ;
public String SetStats_set_edb_error = " Invalid Electro DMG Bonus value. " ;
public String SetStats_set_physdb = " Physical DMG Bonus set to %s%. " ;
public String SetStats_set_physdb_error = " Invalid Physical DMG Bonus value. " ;
public String SetStats_set_ddb = " Dendro DMG Bonus set to %s%. " ;
public String SetStats_set_ddb_error = " Invalid Dendro DMG Bonus value. " ;
// SetWorldLevel
public String SetWorldLevel_usage = " Usage: setworldlevel <level> " ;
public String SetWorldLevel_world_level_must_between_0_and_8 = " World level must be between 0-8 " ;
public String SetWorldLevel_set_world_level = " World level set to %s. " ;
public String SetWorldLevel_invalid_world_level = " Invalid world level. " ;
// Spawn
public String Spawn_usage = " Usage: spawn <entityId> [amount] [level(monster only)] " ;
public String Spawn_message = " Spawned %s of %s. " ;
// Stop
public String Stop_message = " Server shutting down... " ;
// Talent
public String Talent_usage_1 = " To set talent level: /talent set <talentID> <value> " ;
public String Talent_usage_2 = " Another way to set talent level: /talent <n or e or q> <value> " ;
public String Talent_usage_3 = " To get talent ID: /talent getid " ;
public String Talent_lower_16 = " Invalid talent level. Level should be lower than 16 " ;
public String Talent_set_atk = " Set talent Normal ATK to %s. " ;
public String Talent_set_e = " Set talent E to %s. " ;
public String Talent_set_q = " Set talent Q to %s. " ;
public String Talent_invalid_skill_id = " Invalid skill ID. " ;
public String Talent_set_this = " Set this talent to %s. " ;
public String Talent_invalid_talent_level = " Invalid talent level. " ;
public String Talent_normal_attack_id = " Normal Attack ID %s. " ;
public String Talent_e_skill_id = " E skill ID %s. " ;
public String Talent_q_skill_id = " Q skill ID %s. " ;
// TeleportAll
public String TeleportAll_message = " You only can use this command in MP mode. " ;
// Teleport
public String Teleport_usage_server = " Usage: /tp @<player id> <x> <y> <z> [scene id] " ;
public String Teleport_usage = " Usage: /tp [@<player id>] <x> <y> <z> [scene id] " ;
public String Teleport_specify_player_id = " You must specify a player id. " ;
public String Teleport_invalid_position = " Invalid position. " ;
public String Teleport_message = " Teleported %s to %s,%s,%s in scene %s " ;
// Weather
public String Weather_usage = " Usage: weather <weatherId> [climateId] " ;
public String Weather_message = " Changed weather to %s with climate %s " ;
public String Weather_invalid_id = " Invalid ID. " ;
}